This is the starting point of the UI, a 3x3 grid on the surface of a sphere made up of tiles. The focused menu item is highlighted in orange.
 This is the standard list view for video game titles. Each entry has a preview video of the game and shows some metadata.
 This is an alternate list view for video clips. This UI was created as a response to an executive request to have large numbers of videos on the screen at once.
 I created this mockup to show the developers what the ribbon view should look like during fast scrolling. The camera turns toward the direction of the scroll and the far end of the list assembles itself out of tiles that peel up off the surface.
 This is the video playback UI. The overlay at the top shows metadata. The playback and user rating controls are at the bottom. The UI fades away after a few seconds of inactivity.
 This is the game details screen where the user can purchase or—if they already own it—play a game.
 This is the UI that handles system level functions, like network settings, sound settings, and user profile. It can be displayed at any time, including during a game.
 This is the settings screen on the overlay UI.
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